Funplay Godot MCP Server
by funplayaiio.github.FunplayAI/funplay-godot-mcpv0.10.0
stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
context tax
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security
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cold start
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freshness
Maintained2mo ago
Install Funplay Godot MCP server
Install in Claude Code
claude mcp add funplay-godot -e FUNPLAY_GODOT_MCP_TOKEN='<funplay-godot-mcp-token>' -e GODOT_MCP_TOKEN='<godot-mcp-token>' -- npx -y funplay-godot-mcpInstall in Cursor
{
"mcpServers": {
"funplay-godot": {
"command": "npx",
"args": [
"-y",
"funplay-godot-mcp"
],
"env": {
"FUNPLAY_GODOT_MCP_TOKEN": "<funplay-godot-mcp-token>",
"GODOT_MCP_TOKEN": "<godot-mcp-token>"
}
}
}
}Add to ~/.cursor/mcp.json (global) or .cursor/mcp.json (project).
Install in Claude Desktop
{
"mcpServers": {
"funplay-godot": {
"command": "npx",
"args": [
"-y",
"funplay-godot-mcp"
],
"env": {
"FUNPLAY_GODOT_MCP_TOKEN": "<funplay-godot-mcp-token>",
"GODOT_MCP_TOKEN": "<godot-mcp-token>"
}
}
}
}Settings → Developer → Edit Config (claude_desktop_config.json), then restart.
Install in VS Code
{
"servers": {
"funplay-godot": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"funplay-godot-mcp"
],
"env": {
"FUNPLAY_GODOT_MCP_TOKEN": "<funplay-godot-mcp-token>",
"GODOT_MCP_TOKEN": "<godot-mcp-token>"
}
}
}
}Add to .vscode/mcp.json in your workspace.
Install in Windsurf
{
"mcpServers": {
"funplay-godot": {
"command": "npx",
"args": [
"-y",
"funplay-godot-mcp"
],
"env": {
"FUNPLAY_GODOT_MCP_TOKEN": "<funplay-godot-mcp-token>",
"GODOT_MCP_TOKEN": "<godot-mcp-token>"
}
}
}
}Add to ~/.codeium/windsurf/mcp_config.json.
Configuration
| Variable | Required | Secret | Description |
|---|---|---|---|
| FUNPLAY_GODOT_MCP_URL | — | — | Optional Godot MCP HTTP endpoint. Defaults to http://127.0.0.1:8765/. |
| GODOT_MCP_URL | — | — | Compatibility endpoint variable used when FUNPLAY_GODOT_MCP_URL is not set. |
| FUNPLAY_GODOT_MCP_TOKEN | yes | yes | Godot MCP local auth token from the Funplay MCP dock or user://funplay_mcp_settings.cfg. |
| GODOT_MCP_TOKEN | — | yes | Compatibility token variable used when FUNPLAY_GODOT_MCP_TOKEN is not set. |
Freshness
Maintained — last maintenance signal 2mo ago. The newest of the signals below sets the band.
Last commit (default branch)
2026-07-31 · 2mo ago · GitHub
Latest release
2026-07-31 · 2mo ago · GitHub · v0.10.0
Package published
no data · npm/PyPI
Registry entry updated
2026-07-31 · 2mo ago · official registry · v0.10.0
FAQ
›How do I install the Funplay Godot MCP server in Claude Code?
Run: claude mcp add funplay-godot -e FUNPLAY_GODOT_MCP_TOKEN='<funplay-godot-mcp-token>' -e GODOT_MCP_TOKEN='<godot-mcp-token>' -- npx -y funplay-godot-mcp. For Cursor, VS Code, Claude Desktop and Windsurf, use the install tabs above.
›Does Funplay Godot require an API key?
Yes. It expects FUNPLAY_GODOT_MCP_TOKEN, GODOT_MCP_TOKEN, of which 2 are secrets.
›Can I use Funplay Godot as a remote (hosted) MCP server?
No hosted endpoint is published; it runs locally over stdio.
›Is Funplay Godot in the official MCP registry?
Yes, as io.github.FunplayAI/funplay-godot-mcp.
Alternatives to Funplay Godot
Other gaming MCP servers.