Agent Skills
Agent Skills Directory
- 5185tracejeremylongshore/tons-of-skills-marketplace
Use when encountering bugs, test failures, runtime errors, broken builds, or "this doesn't work" reports. Systematic root-cause analysis before any patch — never blind-patches symptoms. Standalone, ends with a final-integration review of the fix. Trigger with /hyperflow:trace, "debug this", "find the root cause", "why is this failing", "this test is broken".
2.9k84 tok idle · 4,531 in use - 5186workflowjeremylongshore/tons-of-skills-marketplace
Use when a task is too large for turn-by-turn orchestration and should run through the big-task workflow lane: system-wide changes, large migrations, repo-wide audits, high-confidence verification, or tasks explicitly asking to run a workflow. Claude Code uses native dynamic workflows; Codex, OpenCode, and Grok use the portable workflow adapter. Trigger with /hyperflow:workflow, "run a workflow", "dynamic workflow", "big task", "large migration", "repo-wide audit".
2.9k101 tok idle · 2,058 in use - 5187a11y-auditplugin87/ux-ui-agent-skills
Audit a UI or design against WCAG 2.2 AA/AAA and ARIA patterns, returning criterion-referenced findings with severity and specific fixes. Use when the user wants an accessibility check, contrast verification, keyboard/screen-reader review, or wants to confirm a component meets POUR.
2.8k64 tok idle · 516 in use - 5188apply-aestheticplugin87/ux-ui-agent-skills
Apply a visual direction — an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 138 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…) — by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.
2.8k101 tok idle · 502 in use - 5189brandkitplugin87/ux-ui-agent-skills
Generate a complete, accessible brand design system from a brief — primitive → semantic → component DTCG tokens (color, type, spacing, radius, shadow, motion), light + dark, plus a single theme.css — verified for WCAG. Use when the user wants a from-scratch brand/design foundation, a new palette + type system, or a themeable token kit for a product.
2.8k82 tok idle · 683 in use - 5190critiqueplugin87/ux-ui-agent-skills
Adversarial design critique of the current work — render it, look at it, and argue for rejection. Run after the gates are green, never instead of them.
2.8k37 tok idle · 910 in use - 5191data-dashboardplugin87/ux-ui-agent-skills
Build a dense, data-heavy screen - an analytics console or a trading terminal - with real charts drawn from tokens: candlestick, volume, depth, stacked area, waterfall, scatter, correlation matrix, donut, gauge, sparklines, heatmaps and order books. Use when the request is a dashboard, terminal, monitoring view, data console, or any screen whose job is to show many numbers at once. Covers the layout sequence, the SVG geometry, the accessibility contract per chart type, and the contrast traps that only appear in dark mode.
2.8k113 tok idle · 2,504 in use - 5192design-codeplugin87/ux-ui-agent-skills
Generate production-ready, accessible, token-driven component code for ANY framework — React+Tailwind, Next.js, SwiftUI, Vue, Svelte, Angular, Solid, Web Components/Lit, React Native, Flutter, Jetpack Compose, vanilla CSS, or CSS-in-JS. Use when the user wants working UI code for a component or screen in a specific stack.
2.8k78 tok idle · 1,657 in use - 5193design-componentplugin87/ux-ui-agent-skills
Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.
2.8k79 tok idle · 2,720 in use - 5194design-doctrineplugin87/ux-ui-agent-skills
The house rules for ANY design or UI work - the verification protocol (run the gate, never claim a number), the absolute no-emoji rule, token by intent, one shared theme, the eight states, one thing leads, and output completeness. Load this FIRST whenever building, reviewing, or theming a screen, component, or token set. Installed as a plugin, this skill carries what CLAUDE.md carries in the repo.
2.8k92 tok idle · 2,175 in use - 5195design-qaplugin87/ux-ui-agent-skills
Set up or run design QA gates — token + hardcoded-value lint, automated a11y (axe), contrast, visual regression across variants/states/themes/RTL, and the manual a11y checklist. Use when the user wants CI quality gates, to prevent design regressions, or to QA a component/screen before shipping.
2.8k71 tok idle · 567 in use - 5196design-reviewplugin87/ux-ui-agent-skills
Review or audit a design/UI across 6 weighted dimensions with Nielsen's 10 heuristics and a prioritized findings table. Use when the user wants a design critique, quality score, heuristic evaluation, or audit of an existing screen, page, or product before/after build.
2.8k58 tok idle · 370 in use - 5197design-screenplugin87/ux-ui-agent-skills
Design or build a page, screen, landing page, website, app or UI from a request - the whole job, end to end. Use this for "design a landing page", "build a settings screen", "make me a website", "design the onboarding", "ออกแบบหน้าเว็บ", "ทำหน้า landing", "ออกแบบ UI", "ทำแอป". It runs the pipeline no single skill covers: the house doctrine, a written Brief Inference so the result is not the statistical mean, a committed visual direction, tokens, build, the objective gates, then an adversarial critic. Hands off to data-dashboard for dense data screens, redesign for existing UI, and image-to-code when a reference image is given.
2.8k151 tok idle · 1,648 in use - 5198design-tokensplugin87/ux-ui-agent-skills
Generate, extend, or audit design tokens in DTCG format with the 3-tier architecture (primitive → semantic → component). Use when the user wants a color palette, type scale, spacing/shadow/radius/motion tokens, multi-brand theming, or wants to validate token files. Covers colors, typography, spacing, shadows, borders, breakpoints, motion, gradients, opacity, blur, sizing, states, theming.
2.8k92 tok idle · 452 in use - 5199figma-integrationplugin87/ux-ui-agent-skills
Keep Figma and code in sync — map the 3-tier DTCG tokens to Figma Variables (collections + modes), sync in either direction, use the Figma MCP when connected, and verify component parity (variants/states). Use when the user wants to push tokens/components to Figma, pull a design into code, set up token↔Variable sync, or check design-code drift.
2.8k86 tok idle · 483 in use - 5200gateplugin87/ux-ui-agent-skills
Run the one-command quality gate and report the real N/N result. Use before claiming any build/review is done.
2.8k26 tok idle · 428 in use - 5201governanceplugin87/ux-ui-agent-skills
Govern how the design system evolves — SemVer for tokens/components, the contribution workflow, deprecation policy, and change communication. Use when the user wants to add/promote/deprecate a component or token, decide a version bump, set up a contribution process, or keep the system from fragmenting.
2.8k65 tok idle · 471 in use - 5202grill-meplugin87/ux-ui-agent-skills
Interrogate the brief before a line is built — ask only the questions whose answers change the work, and put every unasked decision on the record as a stated assumption.
2.8k38 tok idle · 1,244 in use - 5203image-to-codeplugin87/ux-ui-agent-skills
Turn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.
2.8k77 tok idle · 742 in use - 5204leakyplugin87/ux-ui-agent-skills
A skill written the way the whole surface was written before 2026-10-05. The gate must reject it.
2.8k28 tok idle · 65 in use - 5205migrate-design-systemplugin87/ux-ui-agent-skills
Map this token system to or from any external design system (Material Design 3, Apple HIG, Fluent, Carbon, Ant, shadcn/ui, Radix, Chakra, Mantine, Bootstrap…) — adopt their look, build on their stack, or migrate between systems. Use when the user mentions interop, migration, or a specific design-system/component-library bridge.
2.8k81 tok idle · 427 in use - 5206observeplugin87/ux-ui-agent-skills
Show whether the agent followed the kit's rules in recent sessions: pages edited and measured, Stop hook blocks, findings left open. Reads local hook events only.
2.8k34 tok idle · 328 in use - 5207performanceplugin87/ux-ui-agent-skills
Optimize UI performance against Core Web Vitals — LCP, INP, CLS — with loading/code-split strategy, layout-shift prevention, and animation performance rules. Use when the user wants to improve speed, fix jank or layout shift, hit Web Vitals budgets, or make a UI feel fast on low-end devices.
2.8k69 tok idle · 486 in use - 5208prototypeplugin87/ux-ui-agent-skills
Move an idea up the fidelity ladder (content-first → wireframe → low-fi → high-fi → code) with a validation plan at each level, plus user-journey mapping and usability-testing scripts. Use when the user wants to prototype, wireframe, map a user flow, or plan/run usability testing.
2.8k65 tok idle · 473 in use - 5209redesignplugin87/ux-ui-agent-skills
Upgrade an existing website or app to premium quality without breaking functionality — audit the current design, identify generic/AI tells, then apply taste and system rules surgically. Use when the user wants to improve, modernize, polish, or "make better" an existing UI/codebase.
2.8k60 tok idle · 544 in use - 5210scaffold-projectplugin87/ux-ui-agent-skills
Scaffold a new design-product project that matches the recommended Claude Code layout (the reference structure). Use when starting a fresh product/app that will be built with this design system.
2.8k38 tok idle · 963 in use - 5211shipplugin87/ux-ui-agent-skills
Pre-release gate — run the full gate, responsive + render checks, then produce the release checklist (README badge/current/changelog). Use before tagging a release.
2.8k34 tok idle · 399 in use - 5212token-buildplugin87/ux-ui-agent-skills
Set up or run the token build pipeline — transform the DTCG tokens/*.json (source of truth) into platform artifacts (CSS variables, Tailwind @theme, JS/TS, iOS Asset Catalog, Android, Compose) with Style Dictionary / Tokens Studio / W3C DTCG export. Use when the user wants to generate platform theme files from tokens, wire token CI, or multi-platform token output.
2.8k88 tok idle · 491 in use - 5213ux-writingplugin87/ux-ui-agent-skills
Write or review UI copy — buttons, errors, empty states, microcopy, notifications, labels — using the voice & tone system (clear, concise, useful, human, honest) with the what→why→how error formula and inclusive-language rules. Use when the user needs interface copy, error messages, empty-state text, or a copy review.
2.8k74 tok idle · 567 in use - 5214find-skillsheshengtao/super-agent-party
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
2.7k66 tok idle · 1,084 in use - 5215officeCLIheshengtao/super-agent-party
Create, analyze, proofread, and modify Office documents (.docx, .xlsx, .pptx) using the officecli CLI tool. Use when the user wants to create, inspect, check formatting, find issues, add charts, or modify Office documents.
2.7k curl|sh56 tok idle · 2,606 in use - 5216sap-extension-creatorheshengtao/super-agent-party
Create Super Agent Party (SAP) extensions. This skill should be used when users want to create, build, or scaffold a new extension for Super Agent Party - including static HTML extensions (pure frontend) and Node.js backend extensions. Triggers on requests like "create a new SAP extension", "build an extension for Super Agent Party", "scaffold a plugin", "make a chat UI extension", or when working with sap extension projects.
2.7k193 tok idle · 6,020 in use - 5217skill-creatorheshengtao/super-agent-party
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
2.7k345 tok idle · 3,654 in use - 5218native-subtitle-quote-imagechengyi-ai/native-subtitle-quote-image
将本地视频或用户有权处理的在线视频,经过来源获取、文字稿定位、选题选句、精确取帧、紧凑裁切、拼图和逐张质检,制作成 3:4 或保留画面原比例的视频字幕长图。支持两种明确分开的输出:保留画面内已烧录字幕的原生字幕模式,以及把已审核的时间点与台词绘制到真实视频帧上的脚本字幕模式。用户要求原生字幕截图、字幕帧拼图、YouTube 金句长图、台词截图、不重绘字幕、自定义中文台词,或调整主图比例、字幕区域、台词间隔和美感时使用。
2.7k3167 tok idle · 6,352 in use - 5219yao-meta-skillyaojingang/yao-meta-skill
Create, improve, or evaluate an existing skill from workflows, prompts, SOPs, scripts. Use for migration/release/package, routing, evals/tests, install/trust checks, 优化已有 skill, 补 trigger 评测. Exclude summary/translation/docs, brainstorming, one-off prompts, copy-only edits, outline-only requests.
2.7k17776 tok idle · 632 in use - 5220directing-stickman-videoskaomei/stickman-video-director
Use when turning copy, notes, articles, or topics into customizable-length English stick-figure videos (in 10-second multiples: 30s, 60s, 3min, 5min, default 60s), kinetic line-animation explainers, motivational shorts, or Gemini Omni Flash prompt packages.
2.7k70 tok idle · 2,293 in use - 5221ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
2.7k158 tok idle · 1,840 in use - 5222audio-designgamedev-skills/awesome-gamedev-agent-skills
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
2.7k81 tok idle · 1,677 in use - 5223bevy-ecsgamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
2.7k100 tok idle · 2,426 in use - 5224camera-systemsgamedev-skills/awesome-gamedev-agent-skills
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.
2.7k127 tok idle · 2,000 in use - 5225card-gamegamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
2.7k54 tok idle · 1,564 in use - 5226create-game-assetsgamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
2.7k252 tok idle · 1,665 in use - 5227dialogue-systemsgamedev-skills/awesome-gamedev-agent-skills
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
2.7k75 tok idle · 1,788 in use - 5228fps-shootergamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
2.7k50 tok idle · 1,509 in use - 5229game-aigamedev-skills/awesome-gamedev-agent-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
2.7k85 tok idle · 1,838 in use - 5230game-feelgamedev-skills/awesome-gamedev-agent-skills
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
2.7k116 tok idle · 2,182 in use - 5231game-jamgamedev-skills/awesome-gamedev-agent-skills
Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.
2.7k68 tok idle · 1,604 in use - 5232game-ui-uxgamedev-skills/awesome-gamedev-agent-skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
2.7k123 tok idle · 1,929 in use