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Agent Skill

Game Jam skill

game-jamgamedev-skills/awesome-gamedev-agent-skillsskills/workflows/game-jam/SKILL.md

Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.

2.7kApache-2.0

always on

68 tokname + description

once used

1,604 tokSKILL.md body

bundled files

0

repo stars

2.7kGitHub

Install the Game Jam skill

Skills CLI (Claude Code, Codex, Cursor and others)

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill game-jam

Claude Code, by hand (all projects)

git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills
mkdir -p ~/.claude/skills
cp -R /tmp/awesome-gamedev-agent-skills/skills/workflows/game-jam ~/.claude/skills/game-jam

For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.

What it costs your context

Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.

WhenWhat loadsCost
Every sessionName and description68 tok
When the agent uses itThe SKILL.md instructions1,604 tok
Only if openedNo bundled files—

Until it is used, game-jam costs about 20× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study

Checks

Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.

Checked 2026-10-22 · method

What's inside

The headings of its SKILL.md. Read the full file on GitHub.

  • Game Jam
  • When to use
  • Core workflow
  • Patterns
  • 1. Scope budget by jam length (plan backwards from the deadline)
  • 2. The 48-hour timeline (concrete blocks)
  • 3. Feature triage — decide fast, decide out loud
  • 4. Pre-submission build check (run on a clean copy, not your dev folder)
  • Pitfalls
  • References
  • Related skills

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