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Godot vs Godot MCP Server

Godot exposes 14 tools and adds about 1,124 tokens to every model turn. Godot exposes 154 tools and adds about 17,190. Godot costs 15.3× as much context. Measured by connecting to each server and counting its tool list, not from the README.

Godotcoding-soloGodottugcantopaloglu
Context tax~1,124 tok/turn(leaner)~17,190 tok/turn
Tools14154
Cost per 1,000 turns (Claude Sonnet 5.5, uncached)$2.25$34.38
Security score97/10097/100
Cold start43 ms0 ms
RunsLocal (stdio)Local (stdio)
Needs keysNone declaredNone declared
FreshnessStaleActive
GitHub stars6.2k492
LicenseMITMIT
Official MCP registryNoYes

Install in Claude Code

Godot

claude mcp add godot -- npx -y @coding-solo/godot-mcp
Cursor, VS Code, Claude Desktop, Windsurf

Godot

claude mcp add godot-tugcantopaloglu -- npx -y @tugcantopaloglu/godot-mcp
Cursor, VS Code, Claude Desktop, Windsurf

Tools

By name, from each server's live tool list. The same name can still behave differently.

Only in Godot · 0

  • none

In both · 14

  • launch_editor
  • run_project
  • get_debug_output
  • stop_project
  • get_godot_version
  • list_projects
  • get_project_info
  • create_scene
  • add_node
  • load_sprite
  • export_mesh_library
  • save_scene
  • get_uid
  • update_project_uids

Only in Godot · 140

  • game_screenshot
  • game_click
  • game_key_press
  • game_mouse_move
  • game_get_ui
  • game_get_scene_tree
  • game_eval
  • game_get_property
  • game_set_property
  • game_call_method
  • game_get_node_info
  • game_instantiate_scene
  • game_remove_node
  • game_change_scene
  • game_pause
  • game_performance
  • game_wait
  • read_scene
  • modify_scene_node
  • remove_scene_node
  • read_project_settings
  • modify_project_settings
  • list_project_files
  • game_connect_signal
  • game_disconnect_signal
  • game_emit_signal
  • game_play_animation
  • game_tween_property
  • game_get_nodes_in_group
  • game_find_nodes_by_class
  • game_reparent_node
  • attach_script
  • create_resource
  • read_file
  • write_file
  • delete_file
  • create_directory
  • game_get_errors
  • game_get_logs
  • game_key_hold
  • +100 more

Questions

Which uses fewer tokens, Godot or Godot?
Godot: its tool definitions take about 1,124 tokens per turn against 17,190 for Godot (15.3× more). Tool definitions are resent on every model turn.
Do Godot and Godot have the same tools?
They share 14 tool names; Godot has 0 more and Godot has 140 more.
Are Godot and Godot hosted or local?
Godot: local (stdio). Godot: local (stdio).

Token counts use the o200k tokenizer on each server's tool definitions as an agent receives them; clients that load tools lazily pay less. Prices are Claude Sonnet 5.5 input at $2/MTok. Want to check one yourself? Run npx mcpskillhub test <package> — how it works.