Compare · Gaming
Godot vs Godot MCP Server
Godot exposes 14 tools and adds about 1,124 tokens to every model turn. Godot exposes 154 tools and adds about 17,190. Godot costs 15.3× as much context. Measured by connecting to each server and counting its tool list, not from the README.
| Context tax | ~1,124 tok/turn(leaner) | ~17,190 tok/turn |
|---|---|---|
| Tools | 14 | 154 |
| Cost per 1,000 turns (Claude Sonnet 5.5, uncached) | $2.25 | $34.38 |
| Security score | 97/100 | 97/100 |
| Cold start | 43 ms | 0 ms |
| Runs | Local (stdio) | Local (stdio) |
| Needs keys | None declared | None declared |
| Freshness | Stale | Active |
| GitHub stars | 6.2k | 492 |
| License | MIT | MIT |
| Official MCP registry | No | Yes |
Install in Claude Code
Godot
claude mcp add godot-tugcantopaloglu -- npx -y @tugcantopaloglu/godot-mcp
Tools
By name, from each server's live tool list. The same name can still behave differently.
Only in Godot · 0
- none
In both · 14
- launch_editor
- run_project
- get_debug_output
- stop_project
- get_godot_version
- list_projects
- get_project_info
- create_scene
- add_node
- load_sprite
- export_mesh_library
- save_scene
- get_uid
- update_project_uids
Only in Godot · 140
- game_screenshot
- game_click
- game_key_press
- game_mouse_move
- game_get_ui
- game_get_scene_tree
- game_eval
- game_get_property
- game_set_property
- game_call_method
- game_get_node_info
- game_instantiate_scene
- game_remove_node
- game_change_scene
- game_pause
- game_performance
- game_wait
- read_scene
- modify_scene_node
- remove_scene_node
- read_project_settings
- modify_project_settings
- list_project_files
- game_connect_signal
- game_disconnect_signal
- game_emit_signal
- game_play_animation
- game_tween_property
- game_get_nodes_in_group
- game_find_nodes_by_class
- game_reparent_node
- attach_script
- create_resource
- read_file
- write_file
- delete_file
- create_directory
- game_get_errors
- game_get_logs
- game_key_hold
- +100 more
Questions
- Which uses fewer tokens, Godot or Godot?
- Godot: its tool definitions take about 1,124 tokens per turn against 17,190 for Godot (15.3× more). Tool definitions are resent on every model turn.
- Do Godot and Godot have the same tools?
- They share 14 tool names; Godot has 0 more and Godot has 140 more.
- Are Godot and Godot hosted or local?
- Godot: local (stdio). Godot: local (stdio).
Token counts use the o200k tokenizer on each server's tool definitions as an agent receives them; clients that load tools lazily pay less. Prices are Claude Sonnet 5.5 input at $2/MTok. Want to check one yourself? Run npx mcpskillhub test <package> — how it works.