Skill collection
pascalorg/editor skills
Skills
4
Always on, all installed
320 tok
Median, once used
4,171 tok
Repo stars
25k
- 01furniture-fitpascalorg/editor
Assess whether furniture fits in a measured Pascal room or layout. Use this skill for sofa, table, bed, cabinet, appliance, staging, placement, collision, clearance, or rotated-footprint questions. Produce a tool-backed spatial report that distinguishes footprint fit from unsupported height, door-swing, assembly, and delivery-route claims, and return insufficient evidence when dimensions or scale are missing.
25k80 tok idle · 3,842 in use - 02open-prpascalorg/editor
Open or update a pull request on pascalorg/editor from the current branch, describing only what the branch actually did. Use when the user asks to open/create a PR, push and PR, or ship a branch in the editor repo.
25k51 tok idle · 537 in use - 03pascal-3dpascalorg/editor
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.
25k92 tok idle · 4,500 in use - 04review-architecturepascalorg/editor
Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer), and selector performance. Use when the user asks to review a PR, audit a branch, or check that changes respect the codebase's architecture.
25k97 tok idle · 7,221 in use