Skip to content
mcp/skillhub

Agent Skill

Pascal 3d skill

pascal-3dpascalorg/editorskills/pascal-3d/SKILL.md

Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.

25kMIT

always on

92 tokname + description

once used

4,500 tokSKILL.md body

bundled files

835 KB

repo stars

25kGitHub

Install the Pascal 3d skill

Skills CLI (Claude Code, Codex, Cursor and others)

npx skills add https://github.com/pascalorg/editor --skill pascal-3d

Claude Code, by hand (all projects)

git clone --depth 1 https://github.com/pascalorg/editor.git /tmp/editor
mkdir -p ~/.claude/skills
cp -R /tmp/editor/skills/pascal-3d ~/.claude/skills/pascal-3d

For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.

What it costs your context

Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.

WhenWhat loadsCost
Every sessionName and description92 tok
When the agent uses itThe SKILL.md instructions4,500 tok
Only if opened8 bundled files (35 KB)varies

Until it is used, pascal-3d costs about 15× less than the median MCP server we measured (1,362 tokens on every turn). Installing all 4 skills from pascalorg/editor would load 320 tokens of descriptions. Skills vs MCP study

Checks

Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.

Checked 2026-10-22 · method

What's inside

The headings of its SKILL.md. Read the full file on GitHub.

  • Pascal 3D
  • Start here
  • Authority and data rules
  • Work with a project
  • Read or create the right scene
  • Prefer semantic operations
  • Validate and persist
  • Final response

More skills from pascalorg/editor

All skills in this repo
  1. furniture-fitpascalorg/editor

    Assess whether furniture fits in a measured Pascal room or layout. Use this skill for sofa, table, bed, cabinet, appliance, staging, placement, collision, clearance, or rotated-footprint questions. Produce a tool-backed spatial report that distinguishes footprint fit from unsupported height, door-swing, assembly, and delivery-route claims, and return insufficient evidence when dimensions or scale are missing.

    25k80 tok idle · 3,842 in use
  2. open-prpascalorg/editor

    Open or update a pull request on pascalorg/editor from the current branch, describing only what the branch actually did. Use when the user asks to open/create a PR, push and PR, or ship a branch in the editor repo.

    25k51 tok idle · 537 in use
  3. review-architecturepascalorg/editor

    Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer), and selector performance. Use when the user asks to review a PR, audit a branch, or check that changes respect the codebase's architecture.

    25k97 tok idle · 7,221 in use