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mcp/skillhub

Agent Skill

Oversized Cursor skill

oversized-cursorheygen-com/hyperframes.claude/skills/oversized-cursor/SKILL.md

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

69kApache-2.0

always on

134 tokname + description

once used

1,676 tokSKILL.md body

bundled files

0

installs

60kskills.sh

Install the Oversized Cursor skill

Skills CLI (Claude Code, Codex, Cursor and others)

npx skills add https://github.com/heygen-com/hyperframes --skill oversized-cursor

Claude Code, by hand (all projects)

git clone --depth 1 https://github.com/heygen-com/hyperframes.git /tmp/hyperframes
mkdir -p ~/.claude/skills
cp -R /tmp/hyperframes/.claude/skills/oversized-cursor ~/.claude/skills/oversized-cursor

For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.

What it costs your context

Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.

WhenWhat loadsCost
Every sessionName and description134 tok
When the agent uses itThe SKILL.md instructions1,676 tok
Only if openedNo bundled files—

Until it is used, oversized-cursor costs about 10× less than the median MCP server we measured (1,362 tokens on every turn). Installing all 26 skills from heygen-com/hyperframes would load 2,615 tokens of descriptions. Skills vs MCP study

Checks

Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.

Checked 2026-10-22 · method

What's inside

The headings of its SKILL.md. Read the full file on GitHub.

  • Oversized Cursor — the eye-carrier
  • Size & look (house convention)
  • Entry law — physical, never revealed
  • Tip-targeting & the click tap
  • The click IGNITES the next beat
  • Exit law & cross-scene handoff
  • Checklist

More skills from heygen-com/hyperframes

All skills in this repo
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    The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.

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  2. hyperframesheygen-com/hyperframes

    Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

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  3. media-useheygen-com/hyperframes

    Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.

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  4. hyperframes-registryheygen-com/hyperframes

    About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.

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  5. remotion-to-hyperframesheygen-com/hyperframes

    Bring existing video code or footage into HyperFrames and verify it frame by frame against the original - Remotion first, also Motion Canvas, Lottie, Three.js, p5.js, canvas or plain HTML/CSS animation, or renders from Manim, After Effects or Blender. Use to port, convert, migrate or reuse work made with another tool.

    485k1378 tok idle · 1,101 in use
  6. slideshowheygen-com/hyperframes

    Build a HyperFrames slideshow to present live - slides, fragment reveals, branching hotspots and presenter mode with speaker notes, served by `hyperframes present` - or turn an existing page into one. Use when the person wants a deck or presentation rather than a rendered video.

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  7. figmaheygen-com/hyperframes

    Bring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.

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  8. motion-doctrineheygen-com/hyperframes

    GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

    60k2187 tok idle · 2,191 in use