Agent Skill
Find Animation Opportunities skill
find-animation-opportunitiesemilkowalski/skillsskills/find-animation-opportunities/SKILL.md
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
always on
78 tokname + description
once used
2,206 tokSKILL.md body
bundled files
0
installs
199kskills.sh
Install the Find Animation Opportunities skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/emilkowalski/skills --skill find-animation-opportunities
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p ~/.claude/skills cp -R /tmp/skills/skills/find-animation-opportunities ~/.claude/skills/find-animation-opportunities
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 78 tok |
| When the agent uses it | The SKILL.md instructions | 2,206 tok |
| Only if opened | No bundled files | — |
Until it is used, find-animation-opportunities costs about 17× less than the median MCP server we measured (1,362 tokens on every turn). Installing all 15 skills from emilkowalski/skills would load 1,400 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Finding Animation Opportunities
- Initial Response
- Operating Posture
- Hard Rules
- The Gate
- 1. Frequency — how often will a user see this?
- 2. Purpose — why does this animate?
- 3. Speed — can it stay inside budget?
- 4. Function — does motion help or hinder here?
- Where to Hunt
- Workflow
- Required Output Format
- Part 1 — Opportunities table
- Part 2 — Rejected candidates (REQUIRED)
- Part 3 — Verdict
- Tone
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