Agent Skill
Unreal Niagara skill
unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsskills/unreal/unreal-niagara/SKILL.md
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
always on
85 tokname + description
once used
1,308 tokSKILL.md body
bundled files
0
repo stars
2.7kGitHub
Install the Unreal Niagara skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill unreal-niagara
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/unreal/unreal-niagara ~/.claude/skills/unreal-niagara
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 85 tok |
| When the agent uses it | The SKILL.md instructions | 1,308 tok |
| Only if opened | No bundled files | — |
Until it is used, unreal-niagara costs about 16× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Unreal Niagara VFX
- When to use
- Core workflow
- Patterns
- 1. Spawn a one-shot effect at a world location (C++)
- 2. Spawn attached to a socket (muzzle flash that follows the gun)
- 3. Drive an exposed User parameter at runtime
- 4. Blueprint equivalent (node flow)
- Pitfalls
- References
- Related skills
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