Agent Skill
Unreal Enhanced Input skill
unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsskills/unreal/unreal-enhanced-input/SKILL.md
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
always on
94 tokname + description
once used
1,381 tokSKILL.md body
bundled files
14 KB
repo stars
2.7kGitHub
Install the Unreal Enhanced Input skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill unreal-enhanced-input
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/unreal/unreal-enhanced-input ~/.claude/skills/unreal-enhanced-input
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 94 tok |
| When the agent uses it | The SKILL.md instructions | 1,381 tok |
| Only if opened | 1 bundled files (4 KB) | varies |
Until it is used, unreal-enhanced-input costs about 15× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Unreal Enhanced Input
- When to use
- Core workflow
- Patterns
- 1. Add the mapping context (C++ Character)
- 2. Bind actions and read values
- 3. Blueprint equivalent (node flow)
- Pitfalls
- References
- Related skills
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