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Agent Skill

Unreal Enhanced Input skill

unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsskills/unreal/unreal-enhanced-input/SKILL.md

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.

2.7kApache-2.0

always on

94 tokname + description

once used

1,381 tokSKILL.md body

bundled files

14 KB

repo stars

2.7kGitHub

Install the Unreal Enhanced Input skill

Skills CLI (Claude Code, Codex, Cursor and others)

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill unreal-enhanced-input

Claude Code, by hand (all projects)

git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills
mkdir -p ~/.claude/skills
cp -R /tmp/awesome-gamedev-agent-skills/skills/unreal/unreal-enhanced-input ~/.claude/skills/unreal-enhanced-input

For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.

What it costs your context

Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.

WhenWhat loadsCost
Every sessionName and description94 tok
When the agent uses itThe SKILL.md instructions1,381 tok
Only if opened1 bundled files (4 KB)varies

Until it is used, unreal-enhanced-input costs about 15× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study

Checks

Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.

Checked 2026-10-22 · method

What's inside

The headings of its SKILL.md. Read the full file on GitHub.

  • Unreal Enhanced Input
  • When to use
  • Core workflow
  • Patterns
  • 1. Add the mapping context (C++ Character)
  • 2. Bind actions and read values
  • 3. Blueprint equivalent (node flow)
  • Pitfalls
  • References
  • Related skills

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