Agent Skill
Shader Gen skill
shader-gen0xsline/OpenChatCutsrc/agent/skills/shader-gen/SKILL.md
AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.
always on
113 tokname + description
once used
2,758 tokSKILL.md body
bundled files
527 KB
repo stars
2.6kGitHub
Install the Shader Gen skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/0xsline/OpenChatCut --skill shader-gen
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/0xsline/OpenChatCut.git /tmp/OpenChatCut mkdir -p ~/.claude/skills cp -R /tmp/OpenChatCut/src/agent/skills/shader-gen ~/.claude/skills/shader-gen
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 113 tok |
| When the agent uses it | The SKILL.md instructions | 2,758 tok |
| Only if opened | 5 bundled files (27 KB) | varies |
Until it is used, shader-gen costs about 12× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 31 skills from 0xsline/OpenChatCut would load 2,031 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Shader Generator
- Catalog-first rule — try existing assets before generation
- builtin:zoom is track-bound only — DO NOT use item-bound
- Track-bound vs item-bound — the broader rule
- Built-in LUT properties
- Beta Status Gate
- Supported Targets
- Type Routing
- Applying an Existing LUT Asset
- Usage
- Strategy
- Editing Existing Properties
- Parameters
- Output
- Applying to Timeline
- Effect
- Transition
- Validation & Verification
- Backend Validation
- Manual Code Verification
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Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
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Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
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Create finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets. Use when the user wants narration, motion graphics, stock footage, generated visuals, or mixed visuals to explain an idea.
2.6k59 tok idle · 2,183 in use - export0xsline/OpenChatCut
Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.
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