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Agent Skill

Router skill

routergamedev-skills/awesome-gamedev-agent-skillsrouter/SKILL.md

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

2.7kApache-2.0

always on

173 tokname + description

once used

4,017 tokSKILL.md body

bundled files

317 KB

repo stars

2.7kGitHub

Install the Router skill

Skills CLI (Claude Code, Codex, Cursor and others)

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill router

Claude Code, by hand (all projects)

git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills
mkdir -p ~/.claude/skills
cp -R /tmp/awesome-gamedev-agent-skills/router ~/.claude/skills/router

For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.

What it costs your context

Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.

WhenWhat loadsCost
Every sessionName and description173 tok
When the agent uses itThe SKILL.md instructions4,017 tok
Only if opened3 bundled files (17 KB)varies

Until it is used, router costs about 7.9× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study

Checks

Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.

Checked 2026-10-22 · method

What's inside

The headings of its SKILL.md. Read the full file on GitHub.

  • Master Router — Game-Development Skill Dispatcher
  • When to use
  • Routing algorithm
  • 1. Engine detection (project fingerprint)
  • 2. Task classification (phrasing → category)
  • 3. Routing table (task → category → skill)
  • 3a. Engine skills — read the one matching the detected engine + sub-task
  • 3b. Disciplines — load with the engine skill (concept ↔ engine API)
  • 3c. Genres — compose engine + disciplines (bind to the detected engine)
  • 3d. Workflows — engine-independent process & shipping
  • 4. Read protocol (progressive disclosure)
  • 5. Composition rules
  • 6. Unknown-engine & no-skill fallback
  • Worked examples
  • References

More skills from gamedev-skills/awesome-gamedev-agent-skills

All skills in this repo
  1. ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skills

    Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

    2.7k158 tok idle · 1,840 in use
  2. audio-designgamedev-skills/awesome-gamedev-agent-skills

    Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

    2.7k81 tok idle · 1,677 in use
  3. bevy-ecsgamedev-skills/awesome-gamedev-agent-skills

    Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.

    2.7k100 tok idle · 2,426 in use
  4. camera-systemsgamedev-skills/awesome-gamedev-agent-skills

    Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.

    2.7k127 tok idle · 2,000 in use
  5. card-gamegamedev-skills/awesome-gamedev-agent-skills

    Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.

    2.7k54 tok idle · 1,564 in use
  6. create-game-assetsgamedev-skills/awesome-gamedev-agent-skills

    Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

    2.7k252 tok idle · 1,665 in use
  7. dialogue-systemsgamedev-skills/awesome-gamedev-agent-skills

    Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

    2.7k75 tok idle · 1,788 in use
  8. fps-shootergamedev-skills/awesome-gamedev-agent-skills

    Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.

    2.7k50 tok idle · 1,509 in use