Agent Skill
Roguelike skill
roguelikegamedev-skills/awesome-gamedev-agent-skillsskills/genres/roguelike/SKILL.md
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
always on
51 tokname + description
once used
1,710 tokSKILL.md body
bundled files
15 KB
repo stars
2.7kGitHub
Install the Roguelike skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill roguelike
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/genres/roguelike ~/.claude/skills/roguelike
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 51 tok |
| When the agent uses it | The SKILL.md instructions | 1,710 tok |
| Only if opened | 1 bundled files (5 KB) | varies |
Until it is used, roguelike costs about 27× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Roguelike
- When to use
- What makes it a roguelike (design anchor)
- Core loop
- Must-have systems
- Design knobs
- Patterns
- 1. Deterministic, seedable run RNG
- 2. Energy-based turn scheduler (speeds differ)
- 3. Field of view + explored memory
- Pitfalls / failure modes
- Composition (build it from these skills)
- References
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