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Agent Skill

Love2d Core skill

love2d-coregamedev-skills/awesome-gamedev-agent-skillsskills/other-engines/love2d-core/SKILL.md

Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).

2.7kApache-2.0

always on

60 tokname + description

once used

1,653 tokSKILL.md body

bundled files

15 KB

repo stars

2.7kGitHub

Install the Love2d Core skill

Skills CLI (Claude Code, Codex, Cursor and others)

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill love2d-core

Claude Code, by hand (all projects)

git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills
mkdir -p ~/.claude/skills
cp -R /tmp/awesome-gamedev-agent-skills/skills/other-engines/love2d-core ~/.claude/skills/love2d-core

For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.

What it costs your context

Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.

WhenWhat loadsCost
Every sessionName and description60 tok
When the agent uses itThe SKILL.md instructions1,653 tok
Only if opened1 bundled files (5 KB)varies

Until it is used, love2d-core costs about 23× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study

Checks

Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.

Checked 2026-10-22 · method

What's inside

The headings of its SKILL.md. Read the full file on GitHub.

  • LÖVE (Love2D) Core
  • When to use
  • Core workflow
  • Patterns
  • 1. main.lua skeleton (the callback loop + input)
  • 2. Frame-rate independence (the single most common bug)
  • 3. conf.lua (window + version; runs before main.lua)
  • 4. Color is 0–1 in LÖVE 11.x (not 0–255)
  • 5. Screen states (brief — full manager in references)
  • Pitfalls
  • References
  • Related skills

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