Agent Skill
Godot UI Control skill
godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-ui-control/SKILL.md
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
always on
88 tokname + description
once used
1,353 tokSKILL.md body
bundled files
14 KB
repo stars
2.7kGitHub
Install the Godot UI Control skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill godot-ui-control
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/godot/godot-ui-control ~/.claude/skills/godot-ui-control
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 88 tok |
| When the agent uses it | The SKILL.md instructions | 1,353 tok |
| Only if opened | 1 bundled files (4 KB) | varies |
Until it is used, godot-ui-control costs about 15× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Godot UI / Control nodes (4.x)
- When to use
- Core workflow
- Patterns
- 1. Responsive layout with anchors (code form)
- 2. A menu built from containers + button signals
- 3. Size flags: make one child expand to fill leftover space
- 4. Theme override for one node (without a full Theme resource)
- Pitfalls
- References
- Related skills
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