Agent Skill
Godot Tilemap skill
godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-tilemap/SKILL.md
Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.
always on
97 tokname + description
once used
1,366 tokSKILL.md body
bundled files
14 KB
repo stars
2.7kGitHub
Install the Godot Tilemap skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill godot-tilemap
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/godot/godot-tilemap ~/.claude/skills/godot-tilemap
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 97 tok |
| When the agent uses it | The SKILL.md instructions | 1,366 tok |
| Only if opened | 1 bundled files (4 KB) | varies |
Until it is used, godot-tilemap costs about 14× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Godot TileMap (4.7 TileMapLayer)
- When to use
- Core workflow
- Patterns
- 1. Convert mouse position to a cell and read its custom data
- 2. Place and erase tiles at runtime
- 3. Autotiling a region with a terrain set
- 4. Iterate placed tiles (e.g. find all spawn tiles)
- Pitfalls
- References
- Related skills
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