Agent Skill
Godot Physics skill
godot-physicsgamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-physics/SKILL.md
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
always on
129 tokname + description
once used
2,117 tokSKILL.md body
bundled files
14 KB
repo stars
2.7kGitHub
Install the Godot Physics skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill godot-physics
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/godot/godot-physics ~/.claude/skills/godot-physics
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 129 tok |
| When the agent uses it | The SKILL.md instructions | 2,117 tok |
| Only if opened | 1 bundled files (4 KB) | varies |
Until it is used, godot-physics costs about 11× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Godot Physics (4.x, 2D + 3D)
- When to use
- Core workflow
- Patterns
- 1. Collision layers vs masks (set from code)
- 2. Area2D as a trigger / hurtbox
- 3. Applying force and impulse to a RigidBody3D
- 4. Raycast two ways
- Pitfalls
- Jolt Physics (3D) differences
- References
- Related skills
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