Agent Skill
Godot Gdscript skill
godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-gdscript/SKILL.md
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).
always on
101 tokname + description
once used
1,310 tokSKILL.md body
bundled files
13 KB
repo stars
2.7kGitHub
Install the Godot Gdscript skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git /tmp/awesome-gamedev-agent-skills mkdir -p ~/.claude/skills cp -R /tmp/awesome-gamedev-agent-skills/skills/godot/godot-gdscript ~/.claude/skills/godot-gdscript
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 101 tok |
| When the agent uses it | The SKILL.md instructions | 1,310 tok |
| Only if opened | 1 bundled files (3 KB) | varies |
Until it is used, godot-gdscript costs about 13× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 75 skills from gamedev-skills/awesome-gamedev-agent-skills would load 6,712 tokens of descriptions. Skills vs MCP study
Checks
Our checks found nothing to flag: it follows the Agent Skills specification's naming and size guidelines and doesn't pipe downloads into a shell.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Godot GDScript (4.x)
- When to use
- Core workflow
- Patterns
- 1. A typed script with lifecycle, @export, and @onready
- 2. Signals: declare, emit, connect (4.x Callable syntax)
- 3. await — pause until a timer or signal fires (replaces 3.x yield)
- 4. Lambdas, typed arrays, and safe access
- Pitfalls
- References
- Related skills
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