Agent Skill
Codeart2d skill
codeart2d0x0funky/agent-sprite-forgeskills/codeart2d/SKILL.md
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
always on
186 tokname + description
once used
2,314 tokSKILL.md body
bundled files
4115 scripts
repo stars
4.5kGitHub
Install the Codeart2d skill
Skills CLI (Claude Code, Codex, Cursor and others)
npx skills add https://github.com/0x0funky/agent-sprite-forge --skill codeart2d
Claude Code, by hand (all projects)
git clone --depth 1 https://github.com/0x0funky/agent-sprite-forge.git /tmp/agent-sprite-forge mkdir -p ~/.claude/skills cp -R /tmp/agent-sprite-forge/skills/codeart2d ~/.claude/skills/codeart2d
For one project only, copy the folder into .claude/skills/ in that project instead. The agent picks it up when a task matches its description.
What it costs your context
Agent Skills load in three steps. Tokens counted with the o200k tokenizer; your model's count will differ a little.
| When | What loads | Cost |
|---|---|---|
| Every session | Name and description | 186 tok |
| When the agent uses it | The SKILL.md instructions | 2,314 tok |
| Only if opened | 41 bundled files (1.3 MB) | varies |
Until it is used, codeart2d costs about 7.3× less than the median MCP server we measured (1,363 tokens on every turn). Installing all 5 skills from 0x0funky/agent-sprite-forge would load 1,046 tokens of descriptions. Skills vs MCP study
Checks
- Ships scripts the agent can run. Read them before installing.
Checked 2026-10-22 · method
What's inside
The headings of its SKILL.md. Read the full file on GitHub.
- Code Art 2D
- Use when
- Do not use when
- Capability check (once per session)
- Art source
- Host notes
- Commands
- Hello sprite
- Pipeline
- Rules
- Acceptance
More skills from 0x0funky/agent-sprite-forge
- generate2dmap0x0funky/agent-sprite-forge
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
4.5k26211 tok idle · 2,742 in use - generate2dmedia0x0funky/agent-sprite-forge
The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).
4.5k8211 tok idle · 2,104 in use - generate2dsprite0x0funky/agent-sprite-forge
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
4.5k15223 tok idle · 3,375 in use - video2dsprite0x0funky/agent-sprite-forge
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
4.5k19215 tok idle · 3,761 in use