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mcp/skillhub

Godot MCP Server

by shin2344234io.github.shin2344234/godot-mcpv0.1.2

Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.

0Node.jsstdioofficial registry

context tax

pending

security

100/100

cold start

pending

freshness

Active2d ago

Our reading of Godot, from the data

Godot is a browser automation MCP server from shin2344234, listed in the official MCP Registry.

We haven't measured its tool list yet, so its token cost is unknown.

Maintenance is active: the last public signal was 2 days ago (2026-10-16). For comparison, 67% of browser automation servers are active or maintained.

With 0 GitHub stars it ranks #560 of 1,199 browser automation servers we index.

It runs locally on your machine over stdio.

Install Godot MCP server

Install in Claude Code

claude mcp add shin2344234 -- npx -y @shin2344234/godot-mcp

Configuration

VariableRequiredSecretDescription
GODOT_PROJECT_PATH——Folder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps).
GODOT_PATH——Full path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher.
GODOT_MCP_MODE——How tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest.
GODOT_MCP_TOOLSETS——Comma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on.
GODOT_MCP_READ_ONLY——Set to true to hide every tool that changes something (inspection only).
GODOT_MCP_ALLOW_EVAL——Set to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls).
GODOT_MCP_CONFIRM——'elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer.
GODOT_MCP_LOG_LEVEL——Verbosity of the server's stderr log (use 'debug' when filing a bug report).
GODOT_MCP_HEADLESS_TIMEOUT_MS——Advanced: timeout for one headless Godot invocation, in milliseconds.
GODOT_MCP_BRIDGE_TIMEOUT_MS——Advanced: timeout for one request to the live editor bridge, in milliseconds.
GODOT_MCP_LSP_PORT——Advanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005.
GODOT_MCP_LSP_TIMEOUT_MS——Advanced: timeout for one GDScript language server request, in milliseconds.
GODOT_MCP_LSP_IDLE_MS——Advanced: stop the private headless language server after this many milliseconds without code tool calls.
GODOT_MCP_CACHE_DIR——Advanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS.

Security signals

100/100 — no known issues found as of 2026-10-19, from the checks below. This is not a guarantee of safety; review what a server can do before connecting it.

Deductions

No findings from the checks that ran.

Checks

  • ✓Repository hygiene (archived, activity, license, security policy)
  • ○Package metadata (install scripts, provenance) — pending
  • ○Tool descriptions (prompt-injection and hidden-text heuristics) — pending
  • ○Source scan (secrets, CVEs, risky code) by vectra-guard — pending

Scan it yourself before installing with vectra-guard, the open-source agent security CLI. Scoring rules

Freshness

Active — last maintenance signal 2d ago. The newest of the signals below sets the band.

  1. Last commit (default branch)

    2026-10-16 · 2d ago · GitHub

  2. Latest release

    2026-10-16 · 2d ago · GitHub · v0.1.2

  3. Package published

    no data · npm/PyPI

  4. Registry entry updated

    2026-10-16 · 2d ago · official registry · v0.1.2

How it compares in Browser Automation

Against the most-starred browser automation servers we index. Token cost is per model turn, measured from each server's live tool list.

ServerStarsToolsTokens / turnFreshnessRuns
Godot (this)0—not measuredActivelocal
Browser Use118,444—not measuredActivelocal
Scrapling88,517—not measuredActivelocal
Browser39,318—not measuredActivelocal + hosted
Playwright38,349—not measuredActivelocal
Browser36,690—not measuredActive—
All browser automation MCP servers

FAQ

›How do I install the Godot MCP server in Claude Code?

Run: claude mcp add shin2344234 -- npx -y @shin2344234/godot-mcp. For Cursor, VS Code, Claude Desktop and Windsurf, use the install tabs above.

›Does Godot require an API key?

No required environment variables are declared in its published metadata.

›Can I use Godot as a remote (hosted) MCP server?

No hosted endpoint is published; it runs locally over stdio.

›Is Godot in the official MCP registry?

Yes, as io.github.shin2344234/godot-mcp.

Sources and method

Official MCP Registry entry
updated 2026-10-16
GitHub repository
fetched 2026-10-19
Package registry (npm / PyPI)
listed
Last checked against all sources
2026-10-19

The description, packages and links come from the maintainer's own published metadata. Token cost, security signals, freshness and the reading above are MCPSkillHub's own measurements; see the methodology. Spot an error? Request a correction or claim the listing.

Alternatives to Godot

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